AmbientShade opened this issue on Mar 14, 2012 · 453 posts
RorrKonn posted Wed, 28 August 2013 at 10:19 PM
Quote - Ok, since I've been talkin all this crap lately, and don't really have anything posted to back up what I say, AND since it's been quite a while since I updated this thread, I figured I'd post an update on where Lucas is at in development. This is just a preview shot for now, but I'll follow up soon with more visible mesh shots if they're wanted, and other poses as I continue to fine-tune the rig.
It's not intended to be a discussion on mesh quality (at this point - but soon), since his mesh is still being fine-tuned. This is his 3rd rig, and 4th mesh complete redesign (i think? kind'a lost count). (not including minor tweaks and adjustments/poly-squashing, as those are always pretty much innumerable). Currently he's just under 50k but I'm in the process of reducing it to about 45K, give or take, and see how that works. That is his high res mesh. I have 2 other meshes still being built, low res (around 1500 is the goal) and med res (around 20k). They will all share the same rig.
I work in tandem, rigging and geometry tweaking, because it's the only sure way of getting optimum results out of both the mesh and the rig - on ANY figure.
There are no weightmaps or JCMs at this point, obviously.
Keep in mind everything is WIP, from the geometry to the texture, NOTHING is final yet. There are still a lot of adjustments needed in the rig and some of that is evident in this shot.
Feel free to critique all you want, rip him apart, I encourage it. If you think it's shit go ahead and say so, it's not going to hurt my feelings or get me irritated, I want brutal honesty. It's the ONLY way you learn and improve.
There will be more updates in the very near future (I know I say that all the time), and I'm working on putting together a blog for those out there who are interested, to follow.
He is bearskin mapped, with his head separate. I'm still debating if that's the best way to map him. Thinking about remapping him to break up body parts in order to reduce stretching, which is unavoidable when a high-res model is bearskin mapped.
~Shane
The mesh is fine as is.
I would post some .jpgs of Lucas in your Renerosity Gallery.
I thought you worked as a Pro CGI Artist ?
You started this thread Mar 14, 2012 it's Aug 28, 2013.
model,map it,rig it and finalise it.
Don't let ya self get bogged down for any reson what so ever.
Only work on one mesh at a time with a dead line.
It's August 28, 2013
Say to your self you will have Lucas 50k realeased buy September 15 2013.
So no more remeshes or remapping or rerigging ,you don't have time.
No more well maybe if we did it this way it would be better ,you don't have time.
Finalise Lucas 50k buy September 15 2013.
or just throw all your CGI away and get some paint buy #'s.
It would be a real tragedy for CGI to lose a CGI Artist as talented as AmbientShade.
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