Michaelab opened this issue on Sep 01, 2013 · 12 posts
MistyLaraCarrara posted Mon, 02 September 2013 at 9:27 AM
you could use collision detection so they won't go over the edge of the big sphere.
it's an interesting exercise. would be kewl idea to make for free stuff
i would type in the x and z parameters for precision placement.
starting with the spheres at origin 0,0,0
select one, x= 3, (or whatever your distance)
select 2nd, x= -3
3rd z = 3
4th z = -3
the others, hmm. what equation to use?
don't think the slope formula would help here, y = mx + b
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