restif opened this issue on Sep 04, 2013 · 12 posts
MarkBremmer posted Wed, 04 September 2013 at 3:36 PM
You don't mention what is happening that you don't like.
The most common mistake when animating is to get too detailed, too fast. Only set initial key frames for major body parts at significant movement start and stops. (usually hips, IK'd feet and shoulders) From there, it's a process of course to fine movement refinement.
There is more to say, but I want to hear your specific frustrations first.
Mark