vilters opened this issue on Sep 06, 2013 · 23 posts
vilters posted Sat, 07 September 2013 at 8:42 AM
Using Diffuse texture to drive nodes through Math_functions has some advantages.
For Displacement; => Dark areas like brows get the displacement they need.
For Blinn; => Same thing, inverting the map reduces Blinn on dark area's like the brows again.
One essential thing for Dark skin I found was; Connect the Diffuse texture to the Value in the HSV node.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!