Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 10 5:41 pm)
It's probably not great... I didn't bother getting any anatomy references in front of me or anything... and face is just made up entirely from my head.
(so any resemblance to actual persons either living or dead is definitely pure coincidence)
But next, I reckon I'll compile some photo references and try and work from those.
I'd originally planned to work with Roxie (and Rex) for the whole exercise of learning to sculpt. But since I happened to be playing around with Dawn, I went with her.
Will be interesting to see how it differs working with Roxie and her lower poly subd optimised mesh I think...
Saintfox is doing a Living Doll version for Dawn.
All the best.
Great Uncle LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!
She certainly looks different dfrom Default Dawn :D Nice job.
You do know that her native textures are also a Merchant Ressource, right?
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Thanks Trekkiegrrrl :-)
Yeah, I do know the base texture is an MR too... however if the St Fox / DL one takes the same layered Photoshop PSD approach as the V4 and Alyson 2 MRs of theirs that I've already got, then that will, I think, be a big help to me, in trying to arrive at something that is distinct from the default Dawn...
With this sculpt, with the face, I mostly focused on the nose and mouth... and to a lesser extent the ears... although I mostly just used the ZBrush smoothing brush on the ears to soften those and reduce them in size a little (not that, I now realise, the ears are really visible in my posted renders so far!)
I'd like to do more with the eyes / eye sockets / brows... but, if I'm honest, I've yet to figure out the best way to hide her ginormous eyelash geometry in ZBrush, so that I can try to sculpt around her eyes and brows... he he :-)
I did a little to them I think, when I made some further adjustments in Hexagon (mostly to fix her mouth, as my ZBrush sculpt had stopped her lips from closing fully... so I fine tuned, in Hex, to fix compatibility with the existing expression morphs).
But I reckon (even disregarding the contribution that the recognisable Dawn texture makes) the eyes and brows in my effort so far are still what most clearly gives it away as being based on Dawn...?
Cheers :-)
Monkeycloud - in Zbrush you use polygroups - in the polygroups palette you can create polygroups by UV's and topology. Toggle the polyframe button to see the groups, then shift-control-click to hide/show different ones.
GoZ from Poser will let you choose to export body parts or materials as groups, just hit polyframe to see them.
----------------------------------------
Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.
Caisson
You beat me to it! :-) That is how I get around the huge eyelashes!
MC:
Also try Move Topological to close the lips. I've got some rather drastic morphs that move and reshape the teeth, eyes, and inner mouth along with the head and face. Sometimes with displacement maps there is a little poke through with the lips. I can fix this by using the MT brush to pull the lips forward just slightly-the same works to close the mouth.
Eric
Quote - Monkeycloud - in Zbrush you use polygroups - in the polygroups palette you can create polygroups by UV's and topology. Toggle the polyframe button to see the groups, then shift-control-click to hide/show different ones.
GoZ from Poser will let you choose to export body parts or materials as groups, just hit polyframe to see them.
Ah, Polygroups, thanks! That's just what I was looking for :-)
I'll have another look at the Move Topological brush too. I did actually try that, before reverting to Hexagon. But I've since realised that my issue with the MT brush would have been solved by scaling up some more first... I'd not been able to reduce the size of the brush sufficiently to move just the polys I needed to, to close the lips.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
...new to this. But I certainly had fun. Tempted to get the one merchant resource skin that seems to be out for her so far and try to make some textures to match any further sculpts I do.
I am hoping St Fox / Digital Lion are planning a texture resource for her... the packs I got from them, for a couple of other figures are really nicely put together.
Looking forward to getting some ++ type morphs for the figure... and seeing some more pro characters come out for her.