monkeycloud opened this issue on Sep 07, 2013 · 14 posts
monkeycloud posted Sat, 07 September 2013 at 2:44 PM
Thanks Trekkiegrrrl :-)
Yeah, I do know the base texture is an MR too... however if the St Fox / DL one takes the same layered Photoshop PSD approach as the V4 and Alyson 2 MRs of theirs that I've already got, then that will, I think, be a big help to me, in trying to arrive at something that is distinct from the default Dawn...
With this sculpt, with the face, I mostly focused on the nose and mouth... and to a lesser extent the ears... although I mostly just used the ZBrush smoothing brush on the ears to soften those and reduce them in size a little (not that, I now realise, the ears are really visible in my posted renders so far!)
I'd like to do more with the eyes / eye sockets / brows... but, if I'm honest, I've yet to figure out the best way to hide her ginormous eyelash geometry in ZBrush, so that I can try to sculpt around her eyes and brows... he he :-)
I did a little to them I think, when I made some further adjustments in Hexagon (mostly to fix her mouth, as my ZBrush sculpt had stopped her lips from closing fully... so I fine tuned, in Hex, to fix compatibility with the existing expression morphs).
But I reckon (even disregarding the contribution that the recognisable Dawn texture makes) the eyes and brows in my effort so far are still what most clearly gives it away as being based on Dawn...?
Cheers :-)