Virus opened this issue on Sep 21, 2001 ยท 221 posts
MallenLane posted Sat, 22 September 2001 at 5:15 PM
Well, I've kept quiet about this, and I probably should have stayed quiet, given how volatile this subject is. Its very hard to take a stance on a subject when your livelihood depends on keeping good relations on all possible fronts. So, here goes my viewpoint, and that's all it is, and I certainly don't mean to offend anyone here with it. Yes, in my opinion, there is a problem with the renderosity store. No, unfortunately, I don't think this guild will offer much of a solution. I also have to ask the question: has anyone stopped to consider that the stores might not accept ads containing such a "seal of approval". Its not in a stores best interest to create two quality control standards in their inventory, and that is what a "sticker system" would do; regardless of whether a product had ever even tried to get a the "sticker" or not. I also don't think you see this kind of problem at Daz, due in part I think to some of the things I will discuss below, so I will only be referring next to what I personally view as the root of the problems brought up in the thread; the marketplace here. The problems in the renderosity store are not as simple as I think its been made out to be. This isn't only an issue of artists releasing work of suspect quality, but also the fact that the renderosity store appears directionless, and confusing. I also think this is one of the main reasons some artists have shied away from trying to sell in the renderosity store. A store has to have goals and strategy, and be mindful of the health of the overall "Poser" and "Poser-Related" product market, not simply stacking everything up in a "room" and letting customers wander around. I think there needs to be more inventory accounting, more inventory consolidation for older products where viable, and general organization that's just not getting done now. I think a bit too much of that management has been left in the hands of the artists themselves, and I don't think that's good for renderosity's marketplace to be stable. If the store was managed more efficently simply on the logistical side of things, I don't think this problem would be as noticeable as it has become for some people. There perhaps also needs to be a more rigorous and publicly stated set of standards that people can be assured are being met, and if not they have legitimate claims for complaint. Clearly there are some things that are subjective in rating an artistic product, but even still I believe you can narrow them down to basic goals for store testers that would hold true to any product of similar style. Has anyone attempted to work with renderosity on improving the situation? I cannot believe they would knowingly prefer an unstable and possibly self-destructive market situation to an alternative. And, perhaps the short-term solution for buyers currently concerned over quality issues is to only shop in the Best-Sellers category and letting more confident buyers set the tone of the marketplace. I think its there that you will find the patrons of store have put their own seal of approval.