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Subject: Dark Skin -Why is a dark skin tone so difficult to make?


vilters ( ) posted Fri, 06 September 2013 at 2:33 PM · edited Mon, 25 November 2024 at 2:52 PM

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file_497973.jpg

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I tried here, with 2 different settings.

I also think the monitor needs calibration.

Comments are welcome.

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Happy Posering

Tony

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"Do not drive faster then your angel can fly"!


andolaurina ( ) posted Fri, 06 September 2013 at 2:47 PM · edited Fri, 06 September 2013 at 2:48 PM

When the skin gets darker, you have to turn the specular down. That might help. I'm not sure what you're settings are, but if you post them, I'll give some thoughts, if you'd like. :)

You also need a morph that looks like a dark-skinned person. From a psychological standpoint, that would help us see what's right/wrong with the skin. It's funny how something as simple as face shape can make it hard to discern other things...at least for me. :)

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Joe@HFG ( ) posted Fri, 06 September 2013 at 3:16 PM · edited Fri, 06 September 2013 at 3:17 PM

Those skin tones aren't bad. Remember that there are thousands of "dark" skin tones.
Dark skin won't have the same subsurface scattering as lighter skin. I think it actually reflects more blue.

Here is a link to an overly technically paper on 3 skin.

http://http.developer.nvidia.com/GPUGems3/gpugems3_ch14.html

Melanin is actually a naturally produced polmer that acts to block UV radiation.

http://en.wikipedia.org/wiki/Melanin

 

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We moved to green screen because it was more natural to the eye, and still far enough away from skin tone. Green abmient light is easier to correct for than blue when abient light spills off surfaces IRL.

It also happened to be better for keying people of color.

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vilters ( ) posted Fri, 06 September 2013 at 3:20 PM · edited Fri, 06 September 2013 at 3:21 PM

Thanks for the comments so far.
I do have some blue in the Blinn node.

And I used the same obj file, as I was concentrating on Skin tone and color.
Could be correct that specular is less for a darker skin.

Will post the mat room setup in a while, Stay tuned.

:-) In bath on a tablet now :-)

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"Do not drive faster then your angel can fly"!


LaurieA ( ) posted Fri, 06 September 2013 at 3:27 PM · edited Fri, 06 September 2013 at 3:29 PM

Dark skin also has just as many, if not MORE shading variations as white skin. It's also NOT just white skin with color. LOL. Dark skinned people nearly always have lighter palms and soles of the feet and are darker at the elbows, ankles, knees, etc. Compared to white skin, it's actually shinnier whereas white skin tends to looks more powdery than shiny. White skin is more transluscent, but dark skin does have a "glow" to it for want of a better word ;)

So long as you try to make a dark skin from a light skinned texture it will NEVER look right. Never. The texture has to be made from a dark skinned person.

Laurie



vilters ( ) posted Fri, 06 September 2013 at 3:30 PM

Correct LauriA
I was gonna put palms of hands and feet soles on a mask.
There is some blue in Blinn, but I should reduce the reflectivity.

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LaurieA ( ) posted Fri, 06 September 2013 at 3:34 PM · edited Fri, 06 September 2013 at 3:35 PM

The thing is, the sheen on your dark skinned figures is almost right - but only in certain areas and not all over ;). Perhaps you should make a specular map as well ;). Have a look on google at dark skinned folks and see where's shinier and where it's not.

Laurie



SaintFox ( ) posted Fri, 06 September 2013 at 4:28 PM

The main problem when tanning light skin to a darker tone by using material settings is that dark skin is (like pale skin) not uniformly tannedin reality. The most obvious spots are the inner sides of the hands and fingers and the footsoles and toes. The fingernails and toenails are as various in color like they are on white people. Same goes for the eyewhite.

The big color variation on white people is the difference between legs and chest. I found that the legs and the buttocks are always more rosy in color than the upper torso is. If this is permanent or caused by standing for a longer while - not sure. However: I never saw this difference (paler torso, rosier/darker legs) on photos of black people. But often you see the same more rosy tone on the ears of both, lighter and darker tanned people.

So if you are after reality you may need a texture that is not color shifted (either by photoshopping or by material settings) but a texture that was made by using photos made from people that have the desired skintone or that was handpainted by someone who knows what he does.

Off of that the light may need some tweaking as well to get out the most of the textures.

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caisson ( ) posted Fri, 06 September 2013 at 4:54 PM

My (limited!) understanding is that dark skin is a protective adaptation to prolonged strong sunlight, so it would make sense that it would be more reflective (so shinier) than lighter skin. The pigmentation is in the top layer of skin, the edipermis; the deeper layers are exactly the same. The reddishness in skin comes from the blood vessels in the deeper layers - one of the possible issues could be that the measurements used in Poser's SSS implementation are derived from lighter skin tones.

A specular map would definitely be needed - from what I remember, areas where bone is close to the surface of the skin tend to be more reflective, as are areas that are naturally moist or oily.

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andolaurina ( ) posted Fri, 06 September 2013 at 5:08 PM · edited Fri, 06 September 2013 at 5:18 PM

I'm not African American but I have quite a few friends who are. I think the heavy "shine" you might see at times on black people is actually what I've always heard them call "ash". It's a dry skin thing that doesn't show up that much on white people.  It's not something you'd want to emulate. Moisturize, baby! Many black people have very dry skin and hair. This would also explain why some areas (like arms) look "shinier" than others. It's the dry skin places that are reflecting more light.

That's why (I'd guess) you'll see people like reciecup (here at RMP; who actually is black) use low specular in her characters, which are quite lovely IMHO.  Here's her RMP store for reference:

http://www.renderosity.com/mod/bcs/index.php?vendor=reciecup

There was a discussion about this a couple of years ago over at the DAZ forums. I think that was before the forum change-over.

Here's a sample article about "ash":

http://www.black-women-beauty-central.com/ashy-skin.html

If you look at 3d.sk's dark-skinned models, some show more "specular". It's hard to tell if that's lighting bouncing off nicely moisturized skin or "ash" reflecting. My guess is the latter.

Maybe one way to get around it is less white in the specular and something more toward brown and far less intense.

I hope this is helpful in some way, vilters. 😄

Edit: Agreed with saintfox on the palms and feet, too.

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SaintFox ( ) posted Fri, 06 September 2013 at 7:45 PM

...and may I add that any kind of shine is always stronger if the surface is dark. You may know the effect from blonde hair: Regardless how hard you try - you'll never get the mirror-shine you have on very dark to black hair - as long as we talk about straight hair or compare blonde and black curly hair.

So if there's shine we simply have a better contrast the darker the skin is.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



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vilters ( ) posted Sat, 07 September 2013 at 8:33 AM

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file_498017.jpg

Increased specular (Blinn actually)

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vilters ( ) posted Sat, 07 September 2013 at 8:39 AM

file_498018.jpg

And the node setup. As usual with my setups, you see that the diffuse map drives everything: -Diffuse -Displacement (combined with turbulence) -Blinn (combined with Ks_microfacet) through Math_Functions. LOL.

The RGB color I added in the Subsurfacve Skin Color is RGB,
R200,
G150,
B125 
this is for the third figure

The first figure has:
R180,
G150
B130

added to the Subsurface skin color.

happy Posering, Tony

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters ( ) posted Sat, 07 September 2013 at 8:42 AM · edited Sat, 07 September 2013 at 8:43 AM

Using Diffuse texture to drive nodes through Math_functions has some advantages.

For Displacement; => Dark areas like brows get the displacement they need.

For Blinn; => Same thing, inverting the map reduces Blinn on dark area's like the brows again.

One essential thing for Dark skin I found was; Connect the Diffuse texture to the Value in the HSV node.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters ( ) posted Sat, 07 September 2013 at 8:50 AM

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file_498019.jpg

The figures I used for this test are as usual. My highly morphed Poser Pro Dev Lo Res figures at 8.000 poly each.

SubD once
Rendered with Smooth Polygons ON at crease angle 180
IDL + SSS with one single white infinite light at 65% inside BB sphere.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


EClark1894 ( ) posted Sat, 07 September 2013 at 8:59 AM

Quote - I'm not African American but I have quite a few friends who are. I think the heavy "shine" you might see at times on black people is actually what I've always heard them call "ash". It's a dry skin thing that doesn't show up that much on white people.  It's not something you'd want to emulate. Moisturize, baby! Many black people have very dry skin and hair. This would also explain why some areas (like arms) look "shinier" than others. It's the dry skin places that are reflecting more light.

 

Actually ash is very common in ALL people, regardless of race. Darker skin tones just makes it show up more. You're right about it being dry skin though, but ash is anything BUT shiny. In fact, it makes skin look rather dull. So when you see a "shine " on black skin it probably the result of some kind of moisturizer. A lot of black women  will rub something like vaseline or baby oil on their skin to get rid of dry skin. Obviously, that will produce a sheen, enhanced because of the dark skin .




carodan ( ) posted Sat, 07 September 2013 at 11:25 AM · edited Sat, 07 September 2013 at 11:26 AM

As andolaurina suggested, lack of an ethnic morph might be throwing you more than you think.

More than ever with Poser renders lighting is more accurately revealing form. If the form is incorrect for the type of character you're trying to re-create it'll jar as much as using the wrong balance of skin tone.

Something to consider.

 

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andolaurina ( ) posted Sat, 07 September 2013 at 11:43 AM

Quote - > Quote - I'm not African American but I have quite a few friends who are. I think the heavy "shine" you might see at times on black people is actually what I've always heard them call "ash". It's a dry skin thing that doesn't show up that much on white people.  It's not something you'd want to emulate. Moisturize, baby! Many black people have very dry skin and hair. This would also explain why some areas (like arms) look "shinier" than others. It's the dry skin places that are reflecting more light.

 

Actually ash is very common in ALL people, regardless of race. Darker skin tones just makes it show up more. You're right about it being dry skin though, but ash is anything BUT shiny. In fact, it makes skin look rather dull. So when you see a "shine " on black skin it probably the result of some kind of moisturizer. A lot of black women  will rub something like vaseline or baby oil on their skin to get rid of dry skin. Obviously, that will produce a sheen, enhanced because of the dark skin .

I think it depends on what people call shine. I think this is semantics.

I'm talking about white-colored areas on a dark person that I think some people think are shine but are not --- aka a "blinn" white specular. This is what vilters' shader looks like to me. Flaky skin always looks gray/white on dark-skinned people to me. I think that's why people started calling it ash (because of the gray/white color). I've never heard anyone but a black person call it ash. I'm pale but I have dry skin. When I do my skin looks like it has a whitish layer on it as well and it can be pretty noticeable too if you're at the right angle. (ok, I think I'm grossing myself out now)

When a dark-skinned woman has moisturized, the specular is more reflective like a brownish color it seems with white specular only showing up in extreme light situations.

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EClark1894 ( ) posted Sat, 07 September 2013 at 12:17 PM

Well, I don't know about white colored areas, but on me whenever I get ashey, it's definitely a grayish coloring. Of course, you can still see the brown skin underneath. But I agree, it's probably just semantics.




hborre ( ) posted Sun, 08 September 2013 at 7:55 AM

@ vilters: have you tried driving the color chip from HSV instead of the subscatter node?  That is the way EZSkin implements any texture color changes.  Also, disconnect the value link on the HSV node.


RorrKonn ( ) posted Tue, 10 September 2013 at 4:47 PM

Ya black and white textures do not have very many variation of color in the skin.

Have some fun .Go crasy with a lot of diffrent colors.See what happens.:)

For Example

http://www.renderosity.com/mod/gallery/index.php?image_id=2432287&user_id=48237&np&np

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LaurieA ( ) posted Tue, 10 September 2013 at 7:51 PM · edited Tue, 10 September 2013 at 7:53 PM

Black skin textures have just as many variations in color as white skin, as yellow, as tan, etc.

I don't think I've ever seen a person who is the exact same color all over. They'd look like a mannequin.

Laurie



vilters ( ) posted Wed, 11 September 2013 at 4:30 AM · edited Wed, 11 September 2013 at 4:34 AM

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file_498121.jpg

Click to enlarge.

Skin tone study.

Some morphing again and the rest is material room work.
All still have the same texture.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


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