Forum: Poser - OFFICIAL


Subject: From Dawn to Danielle....

JoePublic opened this issue on Aug 17, 2013 ยท 46 posts


shvrdavid posted Wed, 11 September 2013 at 5:28 PM

The biggest issue I see with this, is that these are not technically fixes. They are mods.

Fixes have to work the same in Both Poser and Studio, or it sort of defeats the purpose of a character that can share content between apps. Mods on the other hand, only have to work in the intended application. (I am not saying that they would not work, just pointing the differences out.)

I would not be that hard to make these distributable, but to do it right you may need more than an injection. Injections can not remove things, just add them. I am not certain how Poser deals with non used weight maps on a character save, I would have to look into that. Maybe if the map names were the same it would just over write them.

There may be another route. And that would be to put all of this into a body suit (or possibly a Dev rig if Hivewire3d agreed to it), then give that away as a freebie. If you did it that way, the joint information from the suit could be copied back into Dawn by the user.

Other than that, I would have to see what the differences are between the Default Dawn, and what you have come up with. If you know how to pack up the differences, there is nothing stopping you from distibuting the new information. The differences would not have anything from Dawn in them at all.

That is how we did Victoria 4~WM. Only the differences are in the distributed file.

Dawn is a little different, because she is already weight mapped. A new script might need to be made to deal with the old maps and other things. (again, I am not to sure how Poser handles that on a character save. I have not gotten that far yet.)

If you can only send it to one person, you are sort of stuck. I too have re mapped versions with added bones, a lot of morphs, cr2 changes, etc, just for Poser. And I am currently looking into the best way to distribute it without causing a copyright issue.

In the end, whatever anyone comes up with should be ok'd by Hivewire3D not only for copright issues, but because it is the right thing to do.



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