Fetito opened this issue on Sep 11, 2013 · 12 posts
Dale B posted Wed, 11 September 2013 at 8:49 PM
Vue can handle both. The renderer has an optimized pipeline for exteriors, and a second pipeline that deals better with interiors. You just have to set up your lighting and materials properly.
E-on and Poser's owner has been collaborating since P4. Currently, Vue 11.5 doesn't fully support P-pro 2014 due to the lack of an integrated up to date sdk. However, the performance of the integration depends of how much power and memory you have. You can set things to where you can repose a figure in Vue, or render using the Poser shader setup, but this requires Poser to be running simultaneous to Vue......and takes a =lot= of memory and processing power. Or set it where Vue will update its scene file with whatever pz3 Poser has, so you can adjust things in poser, save it, and Vue will update things automatically. Most people find they get much less system strain by redoing the materials in Vue (SkinVue is good for this). And you want to limit the size of textures you import into Vue; it has always had problems with those kinds of resources, and frankly the 4096x4096x32 bit textures you find on Poser figures are unneccesary in Vue. You don't typically do studio portrait stills in Vue, so having pore level detail is a waste. There are also people who animate a very detailed scene in Vue, and apply it to one of the environmental skydomes for Poser as a movie file. Matching the lighting takes practice, but the results can be pretty good.....