EClark1894 opened this issue on Sep 08, 2013 · 77 posts
EClark1894 posted Thu, 12 September 2013 at 9:20 AM
Quote - please dont think im trying to be mean because im not
but look at a shirt and where the seams are
the texture seams and the mat zones are sperate ideas in the map
texture seams are just that a seperattion in the actual texture map and material zones are subsets within the texture
in blender you can use the texture paint option to paint the desired images on to a irregular mesh if you use the views right
example cut the sleeves at the shoulders and split the mesh in the bottom center, unwrap from view, save that as the master UV and then create another version from the top and front and back, ect.......
there was a tut on cookie that defined it better but im tired and need to feed so ill link it later
You keep telling me that. I know where the seams are on a shirt. I've marked the seams on the model. Blender keeps ignoring them. So obviously, I haven't quite figured out what I'm doing wrong, okay? The only option that seems to give me close to the results I want are the "Smart UV" option.
I thought I had it there for a moment but when i tried to UV map the front of the shirt, which was the last part, everything just got completely out of hand. Up until that point everything was actually looking fine.
I think part of the problem lies with the way I modeled the breast areas on the model. I think it's throwing Blender for a loop.