Forum: Poser - OFFICIAL


Subject: Blotchy shadows on low-poly vertices

HotDog36 opened this issue on Sep 11, 2013 · 21 posts


HotDog36 posted Thu, 12 September 2013 at 8:41 PM

 

What I am saying is that I have found a way to make Poser accept long polys, I just want a better way. Look at the image I have posted (please ignore how awful it is, this model simply illustrates my point best)

At 100% scale it has nasty marks on the neck and legs. This is even worse at 200% scale. But at 10% scale they are virtually gone. I also want to point out that around the neck the polys are relatively square. The issue I have with using 10% scale is that it creates shadow distortions (like under the nose). This concept works in reverse too by increasing the camera scale.

Is there anyway to alter the default sense of scale in Poser to get the quality of 10% scale without the shadow issues? Maybe someone else who knows better about lighting or cameras settings can build on this.