Darchind opened this issue on Sep 14, 2013 · 11 posts
vilters posted Sat, 14 September 2013 at 7:18 AM
Material zones are in 2 places: In the obj file and in the cr2.
Best way I can think of is to: (and that is the way I use amost every day)
Open the obj file in uvmapper free.
Select the material you want to merge with another material zone.
Click "assign to" and click the materail you want to merge with.
Save that obj file (preferrably to a new name)
That way you can merge multiple material zones into fewer material zones.
Then open the cr2 file, let it point to the new obj file (2 places) and delete the material zones that are no longer required.
Most of my figures have extremely few mat zones.
This of course only works this way with single diffuse map figures like Posette, the Poser Dev figures and a few others.
But you can merge as long as they stay on the same map.
For V4? You can not merge the torso with the head as they are on different diffuse maps.
You have to merge with something that is on the same diffuse map.
Happy Posering
Tony
The BIG and HUGE advantage is that when you want to change the skin tone, you only have to adapt ONE single Material making Material room work extremely simple.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
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faster then your angel can fly"!