DocMatter opened this issue on Sep 14, 2013 · 22 posts
lesbentley posted Sat, 14 September 2013 at 6:29 PM
P.S.
Quote - So what am I looking for to edit out?
Here is an example of what three transform channels (one rotate and two translate) look like in a pz2 (as viewed in EditPad Lite). I have given each channel a different colour, so that you can see where a channel starts and ends. I have only included three channels for reasons of space, but you would normally have six transform channels, all of which you should normally delete. The actor you should delete them from is BODY.
rotateZ zrot
{
keys
{
k 0 0
}
}
translateX xtran
{
keys
{
k 0 -0.261
}
trackingScaleMult 1
}
translateY ytran
{
keys
{
k 0 -0.065
}
trackingScaleMult 1.000000
}
As I said in my last post, if you saved morphs in the pose, the BODY actor may also contain 'valueParm' (FBM) channels which you may want to keep. If it does not contain 'valueParm' channels, you can delete the entire BODY actor. the BODY actor starts with the line:
actor BODY:1
(the number may be different in your file)
and ends with a closing brace '}' above the next 'actor' line.