BardicHeart opened this issue on Aug 06, 2013 · 27 posts
pauljs75 posted Tue, 17 September 2013 at 11:24 AM
Darqmind... I think that's why there's a bleed setting. If your maps are too tight, some effects will blend in stuff from the edges. Bump the bleed up a bit when texturing to get more overlap and make sure there's room between non-adjacent UV charts so you can do that.
As for texturing in general in Blender, anyone got an anser for this?
http://www.youtube.com/watch?v=ENS6QQZIsgk
Only anwser I could think of is having a side project where I join the parts that share a map in order to texture paint the model. (Remembering not to save over the other project where the parts are all separate as they should be.) If only I could do what I wanted to, it seems like that shouldn't be necessary.
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