PhilC opened this issue on Sep 16, 2013 ยท 17 posts
Joe@HFG posted Wed, 18 September 2013 at 2:30 PM
Polycount doesn't really matter in 3D printing.
You're object is rendered to a file called an STL which kind of makes a series of math based slices.
Kind of like a series of illutrator or photoshop paths for each slice.
So you can have as many slices as you want.
The more relevent problem is, how water tight is you model.
I spend a good amount of time fixing some freebies where the creator decided to go with unwelded points rather than a modeled bevel for a hard edge. That won't fly in 3D print.
Subdividing is easy, but welding hundreds of points is a nightmare.
I haven't even introduced the concept of infill and skinning to save material costs.
mo·nop·o·ly [muh-nop-uh-lee]
noun, plural mo·nop·o·lies.
1. exclusive control of a commodity or service in a particular market,
or a control that makes possible the manipulation of prices