Darqmind opened this issue on Aug 30, 2013 · 13 posts
Darqmind posted Thu, 19 September 2013 at 11:09 AM
Well they are all set to use nodes. The reason why the light colour came out as white is because I was using openglrender at the bottom of the viewports. I suppose it's a better workflow to test out coloured lighting in viewport with internal render and use cycles for final render. wish I didnt have to reset materials over when I shift to other render. Thanks for the input guys. F12 is the way to go :)