Forum: 3D Modeling


Subject: Modeling aircraft wing roots (and other nasty joints)

MarcoCraine opened this issue on Sep 21, 2013 · 20 posts


LuxXeon posted Sat, 21 September 2013 at 3:45 PM

I've never attempted to model an aircraft, so I really have no idea what the wing roots are, or how they should look on an aircraft.  I'm trying to envision where the problem of extruding wings from the main fuselage would present an issue, however, and I can' t seem to come up with anything just from a standard polygon modeling standpoint.

I took a very brief look at some planes on Google for reference, and quickly extruded a wing from a rudimentary fuselage (basically just a subdivided rectangle), just to try and understand what you mean.  I think if I were going to model a plane, I'd start off somewhere in this neighborhood, although it may not be how an expert on planes would approach it.

Could you point out the problem here to help me better understand what you mean?  I'll try to help with the basic modeling dilemma, but when it comes to actual knowledge of planes, I have none.

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