Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
erik-nl posted Sun, 22 September 2013 at 2:26 PM
No 'Wimmin' in this one, just a test image really.
Surprisingly difficult to get sea water to look like, well, sea water.
It is nice and black, but those waves still are far too smooth.
I tried to get a ripple in, like tiny waves IN or ON the larger ones, but so far didn't quite succeed.
http://www.renderosity.com/mod/gallery/media/folder_248/file_2473863.jpg
Reality's procedural water surface didn't work at all in this case, so I modeled a mesh in Rhino using a grey scale map. To this (high res and subdivided) ondulating mesh I added a bump map in Reality with a much finer wave pattern, but in this render that did not give me the look I'm after. (the lighthouse and rock are merely there to help get a sense of the scale).
Any useful suggestions to improve it are welcome of course! : )
Cheers!
Erik