Forum: DAZ|Studio


Subject: Reality Render thread. A new beginning.

Pret-a-3D opened this issue on May 14, 2012 · 8453 posts


Sharkbytes-BamaScans posted Tue, 24 September 2013 at 4:34 AM

Quote - No 'Wimmin' in this one, just a test image really.

Surprisingly difficult to get sea water to look like, well, sea water.

It is nice and black, but those waves still are far too smooth.

I tried to get a ripple in, like tiny waves IN or ON the larger ones, but so far didn't quite succeed.

http://www.renderosity.com/mod/gallery/media/folder_248/file_2473863.jpg

Reality's procedural water surface didn't work at all in this case, so I modeled a mesh in Rhino using a grey scale map. To this (high res and subdivided) ondulating mesh I added a bump map in Reality with a much finer wave pattern, but in this render that did not give me the look I'm after. (the lighthouse and rock are merely there to help get a sense of the scale).

Any useful suggestions to improve it are welcome of course! : )

Cheers!

Erik

 

hmmm.. . a cheater way of making a workable realistic looking bump/dsp map would be to do a websearch for a overhead ocean wallpaper.. context fill anything in it that isn't water and then turn the results into a bump map.