DTHUREGRIF opened this issue on Sep 22, 2001 ยท 111 posts
Jaager posted Sun, 23 September 2001 at 3:29 AM
One comment on the this new model: the increase in mesh density looks to be a bit indescriminant - a lot where it is not really needed. This is not a problem if the computer using it has the CPU and RAM to handle it. I mainly wish to comment on the two of the "tests". The seam at the top of the head: Vic has a problem here. The head is mapped with the front and back separated. The problem is that the area devoted to the back of the head is about half that of the front. This is the same Material, so the same texture must be used. This fixes the number of pixels per head area as at least twice as high on the front as the back. The resolutions do not match,indead, cannot match, so there will be a seam, even if identical skin is painted on both areas. The alternative is to devote valuable texture space to an area that does not rate the highter resolution. I have not seen the texture template, but I am guessing that this model is mapped in a similar way. The shoulder joint: bend up, & front-back - the collar and the shoulder groups should track 1:1 for the first part. up - should go to ~40 +/-5 and the collar go on up from there alone. front - same range, but the shoulder should go it alone beyond. buttock/thigh the same 1:1 except the buttock stops at ~ 40 (for it, 80 total) and the thigh takes it to 150-160 total. To have done the pose by bending only the shoulder - the person doing it is either a hopeless amateur or is purposely trying to blow the test.