SinnerSaint opened this issue on Sep 24, 2013 · 34 posts
LuxXeon posted Thu, 26 September 2013 at 11:30 AM
Quote - Ok, we all do sub-d modeling at one time or another.
To get a rhino to show fat ripples on the body, at some point, it is necessary to take a quad and make a tri and add the edge around the body and then select the polys and translate. This cannot be done with all quads. There will either be a tri or an n-gon. I would choose a tri.
PS: Aside from the connection example I posted above, this is the kind of connection **Airflamesred **was suggesting, I think (let me know if I'm wrong, Mark) . Same type of result, less geo than my solution, but still all quads. There's probably several other ways to achieve good wrinkles/folds/creases in subD, without triangles, or especially ngons.
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