Forum: Poser - OFFICIAL


Subject: Texture Transformer is now available :)

TrekkieGrrrl opened this issue on Sep 20, 2013 · 43 posts


goldie posted Thu, 26 September 2013 at 2:42 PM

 This is a quick, untouched render.

I have been using TC and TC2 for quite some time and like them.  So, when this texture converter for Dawn arrived, of course, i was curious to see how it works.  I do like it, but there are several points I would like to discuss.

First of all, although the little movie is helpful, it wouldn't be too much to ask for a decent PDF tutorial.  The second point relates to setting up a special runtime for this process.  I found that, if I created a separate runtime structure with all the necessary elements copied into it, the program ran better/faster.  (It was briefly mentioned in the movie about placing the elements in a runtime, but it wasn't elabotated on.)

I also discovered that it is best to use only the basic texture maps for V4 for this process, stripping out all the other texture information.  Perhaps for faster and more RAM-rich computers this would not be necessary, but my desktop is no rocket, it's more like a little golf cart, so I have to try to do whatever I can to overcome my computer's shortcomings.

The texture I transformed is Aery_Soul's Alice Faerie texture...was part of Alice's second iteration, I believe.  The material room set up for the original texture is a jungle of nodes, and the Transformer just could not handle them (on my machine, anyway).  So I cleaned up the material room set up.  

I saved the output Dawn textures as low quality JPGs, since I wasn't certain my machine would be able to accomplish even that.  But it did...I also ran EZSkin2 to achieve the SSS.  I did nothing else to the texture.  Lights are default P9 lights with one light rotated more to the front.