SinnerSaint opened this issue on Sep 24, 2013 · 34 posts
LuxXeon posted Sun, 29 September 2013 at 12:28 PM
Quote - I'll tell you a good thing about boolean - I'm pretty sure there is only one good thing about boolean.
I found it can create some interesting shapes that wouldn't necceserally spring to mind, when box modelling for example.
That's true, Mark. Although I've experimented a lot with modeling complex, high-genus geometry; non-orientable surfaces, parametric surfaces, and minimal (mathematically minimal) surfaces, and still never used boolean. I believe the key to achieving most highly complex shapes is in powerful remeshing algorythms, and also "curved" bridge functions.
If your software package could bridge faces along a Hermite or Bezier curve, then you could theoretically achieve any mathematically complex object quite simply (think Topmod). However, if not, then boolean may be the alternative. In 3dsMax, we could extrude faces along a bezier curve natively, then just bridge the end to another face, but I personally favor a free maxscript called Super Poly Bridge, which bridges faces along an adjustable bezier curve. Very handy.
______________________________________
My Store
My Free Models
My Video Tutorials
My CG Animations
Instagram: @luxxeon3d
Facebook: https://www.facebook.com/luxxeon