Forum: Blender


Subject: Help! Rendering in Blender behaving weird.

Darqmind opened this issue on Aug 30, 2013 ยท 13 posts


pauljs75 posted Sun, 29 September 2013 at 11:26 PM

I think Cycles mats are handled separately from those in the internal renderer. However you do have to build them separate, since they work differently in some cases. So you can have internal and cycles versions of the same mat, and it uses the shader setup specific to the selected render engine.

However it seems I get crashes if I use nodes on the internal renderer materials, there might be a bug or two there. So it might be best to stick with the old way of doing things when using internal render, if you have Cycles settings for the same mats.

Not sure how much that makes sense.


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