manleystanley opened this issue on Sep 18, 2013 · 21 posts
dr_bernie posted Mon, 30 September 2013 at 3:14 AM
Quote - That is why I don't argue politics. That is it's own little world, with it's own populess that exist out side of reality.
You know we have the master light option in the edit menu, isn't it about time we had one for shaders? I know I am not the only one, and a lot of people have wanted this for ages, a master shader where you could a set spicific channel on all shaders. Solve the color in the highlight channel real quick. I'd love it to turn off SSS or displacement on all the shaders in a scene. That would be a big help to getting fast renders from a Howie scene.
I'm on this because in this scene I am working on I have one shader on one character with SSS on and it brings my render to a scretching hault when it hits it. So now I have to play blood hound to find that one shader. But yes, it is a PITA when you have 40 shaders to reset. Then you have to deal with the shader list role back, an issue that should have been solved long ago.
I mean really how difficult is it to stop the list from jumping back to the top after you select a shader to work with? Just one of those minor things that can get aggrivating fast when you are working on something with a lot of shader domains.
I fully support your both requests. I continuously run into the shader list rollback and it's a real annoyance. The global SSS enable/disable was also a feature request I posted on the old Mantis bug tracker.
These are simple features, or actually featurettes, that souldn't take more than a few hours to implement, yet they are ignored in favor of a multi-year port of Genesis into Carrara.