SinnerSaint opened this issue on Sep 24, 2013 · 34 posts
EricofSD posted Wed, 02 October 2013 at 1:29 AM
I took the edges/points on the rim and slid them away from the boolean hole. Then I welded the points that looked like they would be good tris or quads. And I deleted a few edges. I added a few to make good tris. Then when I got the flat face of the rim to connect to the boolean hole, I was able to finally select the rim edge and bevel.
Didn't take too long. Now it is clean without render abberition.