pappy411 opened this issue on Oct 01, 2013 ยท 9 posts
Medzinatar posted Wed, 02 October 2013 at 12:32 PM
Some of the shaders in Poser are not physically correct, but use an internal reflection map to simulate a reflective appearance without reflecting the actual environment.
You can do the same inaccurate reflection in DS by adding a reflection map in the relection color slot