Forum: 3D Modeling


Subject: So, what are YOU working on?

LuxXeon opened this issue on Jul 27, 2013 · 154 posts


LuxXeon posted Fri, 04 October 2013 at 11:58 AM

Quote - Hmm, the uv stamp arrangement seems a bit chaotic.  I realize it was a way to compact the mesh, but makes for a difficult work in something like Photoshop or PSP or Gimp.

Lets say I design a WW1 airplane and want the wing and the aileron located next to each other so that the emblem of the country overlaps correctly both mesh.  If the aileron is angled and tucked into another area, I have a LOT of work to do in my 2d app to split the 2d image, rotate, size, locate....

UV templates need as much attention as the detail of the original modeling mesh.

Just my humble opinion.

Eric

 

What is this in reference to?  If it's one of my models, then I can only say that in most cases, I'm not worried about someone re-texturing the object.   In cases where I concern myself with someone coming up with their own textures for the model, I provide the UV template, and arrange the tiles properly for Photoshop to work.  Otherwise, they could just texture it in something like Sculptris or 3D Coat, where they can paint directly on the model, and not worry about hte arrangement of UVs.  Or just use a tileable texture over my original.  Depends on the model.  However, my main concern is that the model's UV's are not overlapping, and are as free as possible from stetching.  So custom procedurals work very well in a pinch too.

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