basicwiz opened this issue on Apr 23, 2012 · 560 posts
Mauadib posted Sat, 05 October 2013 at 10:37 AM
the main reason i have even been dealing with V6 is because of her high poly count that and sub surface that does (in my opinion) giver her more realism. i am considering going back to V4 but modifying the OBJ file in maya to increase the poly count in the mesh and using the standard sub surface for V4 with it to see if i cannot get more realism without having to go through the DSON exporter and causing the posing and rendering lag...has anyone attempted this and if so what were the draw backs