LuxXeon opened this issue on Jul 27, 2013 · 154 posts
LuxXeon posted Sat, 05 October 2013 at 6:52 PM
Quote - Looks good Lux, I like the texturing. Am I right in thinking this a painted glass effect?
Thanks, Mark!
Well, the screencap isn't showing the textures in detail obviously; it's only a low-res representation of them. This is the map I'm offering with the model as an "option" to use in the diffuse/color channel of your glass material. I'm intending it to represent old, lime-encrusted glass, but it can also be used to create certain frosted glass looks (the dirty parts at the bottom are NOT optional, however). You'd have to replace the map with your own diffuse map if you wanted a different look, or just use a procedural glass material. I am including the full, manually-packed UV template to the glass parts, which can be easily painted on in Photoshop.
I will also provide high res, custom Diffuse, Bump, Specular/Reflection, AND Illumination maps for the glass parts, which should provide enough control for even for the most demanding realistic renders. The banner element will also come with a custom UV template, so users could easily take it into Photoshop and create their own custom banners.
The metal parts of the lamp, however, were auto-unwrapped, so the packing of tiles for that element isn't suited to manual map creation in Photoshop. However, the UV's are flat, with very little distortion, so the object is still very easily suited to 3D painting in something like Sculptris, Zbrush, or 3D Coat.
I actually should have used a few tris in the topology for this one, as some of those points on the decorative arms would have been much easier to accomplish, and saved me a few polygons, but the stubborn modeler in me kept it all quads. Around 30,000 total polygons in the end.
______________________________________
My Store
My Free Models
My Video Tutorials
My CG Animations
Instagram: @luxxeon3d
Facebook: https://www.facebook.com/luxxeon