dr_bernie opened this issue on Oct 05, 2013 · 38 posts
jonstark posted Sun, 06 October 2013 at 2:51 PM
While it occurred to me... can we get a feature fix for the glow channel on textures? When using Global Illumination, you can use the Glow channel in an objects texture to turn it into a very nice meshlight, but there is a limitation in that while it gives very realistic lighting and falloff, the light it gives off from the glow channel doesn't seem to interact at all with the Highlight and Shininess channels. So I'd like a feature request to correct this, so that when using the Glow channel as a light it behaves like all other lights in Carrara, and causes Highlight/Shininess to be activated on any textures the glow light falls on.
In exactly the same vein, HDRI lighting also should trigger Highlight/Shininess as well.
Not knowing what kind of effort would need to be applied to correct this, it's possible that even though this seems like a simple fix, it may fall beyond the parameters of a Simple Feature, though.