perpetuavelouria opened this issue on Jul 11, 2013 · 12 posts
perpetuavelouria posted Tue, 08 October 2013 at 6:44 AM
OK - I followed the pixelnook tutorial, thanks Wanda, loaded carmel up, eported her head and neck but when I attempt to load morph target it says I have the wrong number of vertices. I haven't tampered with it between exporting and loading back in, but I may have tinkered in the past with wings3d or zbrush.