Forum: MarketPlace Showcase


Subject: The most advanced Poser figure in existence is a reality

DTHUREGRIF opened this issue on Sep 22, 2001 ยท 111 posts


Blackhearted posted Sun, 23 September 2001 at 12:16 PM

ok, "If these are "the pictures were sent to me by a friend"... Man, that's childish. It strikes me that you have an agenda by posting this in the manner you did. In addition, I see no other posts in any other forum by you, nor do I see artwork posted by you. The only reasonable conclusion is that you've gotten yourself a new identity and that you're the same person who's been bashing this character on other forums and at other sites because of a personal agenda with the creators of this mesh. " "I note the way "BillTheFishFishyBill" completely ignores previous comments about suspicions that he is someone with a chip on his shoulder, *well known to the Poser community*, who has taken on a new ID for the purposes of Dina/DSI bashing. I repeat: No posts in the gallery I repeat: No posts in any other forum I repeat: No freestuff uploads By ignoring these points you've confirmed them. " -Dendras ---------------------------------------------------------- happy? billythefishguy has a right to post his opinion, and he posted it clearly and even added images to clarify his points. wether he posts in the gallery, wether he just created the username, or his personal details are irrelevent. he stated his opinion and is entitled to it. you could have approached it with a 'to each his own' attitude, but rather you tried to discredit him by bringing irrelevant crap into it. and as for the high poly issue -- if you take a cube and increase its poly count tenfold, are you getting any more detail? no, it looks the same. dina has slightly more detail than a cube, but the poly count in her is rediculous - yet its advertised as one of the greatest selling points. why? its a total waste of resources - not because ALL high poly models are a waste of resources, but because this one lacks the detail to justify it. its like taking a hand painted texture thats simply gradients and solid shades, then blowing it up to 4000x4000 pixels and advertising it as 'ultra-high-res'. its a complete waste of resources for no benefit to the user. the image i included shows the difference between a moderate resolution yet highly detailed, anatomically correct model on the right, and an ultra-high-res yet alarmingly plain, non-anatomically correct overhyped model (on the left for the clueless).