Forum: MarketPlace Showcase


Subject: The most advanced Poser figure in existence is a reality

DTHUREGRIF opened this issue on Sep 22, 2001 ยท 111 posts


Jack D. Kammerer posted Sun, 23 September 2001 at 3:45 PM

Crap forgot to answer you in the scanning part, sorry about that Blackhearted. There are two seperate scans used to create Dina, first there is the full body scanner. In this case, the model first stood nude inside of the scanner which scans a cylindrical volume 2 meters high with a diameter of 1.2 meters. The scanner does scans of the model in a little over 17 seconds and can scan in color, however the output of the color texturing doesn't provide a neutral light texture map and usually ends up placing shadows on parts of the body... such as under the breasts, eye orbits... etc. Also it textures the full scan, which still needs to be cut up to use in poser and assign property names to it. Therefore a different texture map needs to be made once the .obj is cut up and reUVMapped. Then you have the model sit in the Head and Face scanner. This scanner is much better for the face and head, because you can get a crisper scan that in the Body scanner (which doesn't do a good job scanning hands, feet and heads). Like the body scanner, the head and face scanner shines a low intensity laser around the surface of the object, or in this case, the model's face and head. And since the scanner has 360 degree servo-driven capabilty, the model need only sit still for the process. After the scans are fed into either a SGI or NT computer, you can preview the output of the mesh and then decide on the output format that you desire to use. In this case, we choose .OBJ for obvious reasons. Then you take both the body .OBJ and the head .OBJ scale it, then weld it... a complete scan of a normal person can take around one hour for best results. The rest of the process is the same as normal, however, we've managed to shave off allot of sculpting time by creating a scan of a person. Also, the fact that you can get a realism of a real person in your model. Dina's porportions are her real porportions, her breasts and body structure is exactly the way that you see them in real life. That is the way God (if there is such a being) designed her... not DSI... don't like her shape, blame him :o) There are allot of ideas that we are going to be attempting in the near future, some of them some people aren't going to like because it will mean a change to what they've normally viewed as normal for the Community. One of them being not neccessarily creating a character that can be morphed to look like a thousand different people, though as morphs are released her looks and body structure can indeed change dramatically to suit your tastes, but a model that people that don't want to spend a few hours with morphs to make a base model look real can use fairly easily and quickly at an affordable cost to them, while also providing a denser mesh for those that wish to utilize her to a potential that Hollywood does with their models. Jack