3dcheapskate opened this issue on Oct 10, 2013 ยท 8 posts
svdl posted Sun, 20 October 2013 at 6:48 AM
The word "root" in your 2nd example should be the name of a Dialog object. In that script, do you see a line somewhere like "root =poser.Dialog(...)" ?
If not "root" will simply be initialized with a zero value, which means it's the same as #use 0
You can check my P6 SpawnCharacter script in freestuff: I seem to remember to have used the dialog root in that script. It opens a dialog, but some buttons open "sub"dialogs with the root set to the main dialog.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter