Burpee opened this issue on Oct 20, 2013 · 13 posts
hborre posted Sun, 20 October 2013 at 9:23 PM
The second link contains the Parameter/Properties settings to allow a mesh to be a light emitter. Importantly, the ambient channel on the PoserSurface node in the Material Room should be active, an ambient_value greater than zero. In most cases, one or higher. Then use IDL in your Render Preferences.