Forum: Poser - OFFICIAL


Subject: self illuminating objects

Burpee opened this issue on Oct 20, 2013 · 13 posts


hborre posted Sun, 20 October 2013 at 9:23 PM

The second link contains the Parameter/Properties settings to allow a mesh to be a light emitter.  Importantly, the ambient channel on the PoserSurface node in the Material Room should be active, an ambient_value greater than zero.  In most cases, one or higher.  Then use IDL in your Render Preferences.