Burpee opened this issue on Oct 20, 2013 · 13 posts
seachnasaigh posted Sun, 20 October 2013 at 9:46 PM
Quote - What I'm understanding is that I need to model the sun, then put a very close 'skin' around that and then a much larger 'aura' around both of those.The skin around the object will be my IDL light emitter. So what next, how do I make it into an IDL light emitter?
Yes, you would nest three spheres like the layers of an onion. Sun innermost, the IDL emitter outside of the sun, and the aura well outside of the emitter.
Start by giving the emitter an ambient value of 20, try a test render, then adjust as needed. I've set the emitter ambient to 120 on occasion. Rendering with gamma correction will help lighten the scene and even out the lighting, in my experience.
The emitter:
The surrounding aura:
* * The end result is that the render engine sees the light cast by the emitter, but it does not see the emitter itself.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5