Forum: MarketPlace Showcase


Subject: SimOne Merchant Resource Discussion

corinthianscori opened this issue on Feb 20, 2012 ยท 252 posts


corinthianscori posted Mon, 21 October 2013 at 7:50 PM

- The first thing we'll do is change the Blending value to "1"(one). The result is that the Blender node displays as Blue instead of purple or red. You'll notice that "1"(one) favors the Blue "Input_2" now.

Take a step back. Let's keep the Blender value at "0"(zero). Remember that - in a mask - anything white becomes visible and anything black becomes invisible. So, what does that mean when working with a Blender node? Let's see.

First thing, make a black and white checkered surface. To do this,

Notice there, at this point, no changes occuring in your Blender node. This is good, as there is "0"(zero) influence from the black and white mask on the Blender node. Next, let's maximize the influence of the Tile mask on the Blender node. To do this,

Notice that anything white in the Tile mask causes the Blender node to use the Input_1 color(Red). Anything in black from the Tile mask causes the Blender node to use the Input_2 color(Blue). Cool!