Forum: MarketPlace Showcase


Subject: SimOne Merchant Resource Discussion

corinthianscori opened this issue on Feb 20, 2012 · 252 posts


corinthianscori posted Mon, 21 October 2013 at 9:10 PM

Let's cover specular blending. Skin and cloth don't have the same specular values; they need to be separate and too many vendors(we're all vendors, here, right?!) release products that have latex paint being just as glossy as skin when second skins are used - thats just plain wrong and customers should not have to put up with that. Its just lazy and counter-productive for renders. After all, no one wants painted-in highlights and shadows unless you're making content for a video game!

Again, lets do this right.

Lets decide on a Blinn node for the skin's specularity. So make one.

Lets decide to make the bikini glossy - why not? So make a glossy node.