Forum: Complaint & Debate


Subject: To All Merchants!!!!

Virus opened this issue on Sep 21, 2001 ยท 221 posts


Mehndi posted Sun, 23 September 2001 at 5:57 PM

Heya Mallenlane, a few answers as best as I can :) 1) I am not sure what you mean by localized problem, maybe if you define that better for me I can get you an answer that does not make me sound like a doofus ;p 2) Our aim is to give consumers more confidence in what they purchase. Not less. 3) Yes, first we will hold a public discussion where all may contribute ideas on what are good things to check for, what good quality means, to help us to build a checklist as it were, off of :) Then this checklist as it were, will be publically published, and if anyone wishes us to test their work for them, they will get a report card that is easy to understand, going right down the checklist, with hopefully helpful comments on how they might better do something, if there was anything we thought they might do a bit better on, and in time, links to a knowledge base on how to do it, but at the least being willing to point out to the person how to achieve this in communications with the person. Following those suggestions would be their own choice. These tests will be communications, so that the person may then even respond, "ah but you misunderstood, I meant it to be that way, and this is why... it is a feature..." etc, which would then be taken into account before a "final grade" was issued. 4) I have stated in the mechants forum when asked a similar question that in art, as in all things, there is no one size fits all. Sometimes one will need to actually think and use ones wits when scrutinizing something. To give you an example. Last night I made two blocks. One with bevelling, one without. Technically the one without the bevelled edges should have shown a rendering artefact inside Poser. However, in my tests, suprisingly enough, it rendered clean with sharp edges. Now, if that block came to me, and I was going down the list, and got to the part that says, "Are the sharp edges of a model beveled so as to produce clean sharp edges upon render inside Poser?" I would have to conclude that in this case, it had been found it was not necessary, since with my very own eyes I could see it had all worked out fine, even without the bevelling, so no points would be counted off for that. See? 6) As I said to Questor, and in other threads higher up, several times already, no. I won't stop others who do so. I won't try to hunt them down. I know some are out there. We offer them a way to vent their frustrations with the quality issue in a constructive manner, and I hope in time anyone who is doing so will turn their energies and passion toward the Guild and a way that we can improve quality in a good way that hurts no one :)