Forum: Poser - OFFICIAL


Subject: How to stop- THIS....

serene opened this issue on Oct 22, 2013 ยท 9 posts


bagginsbill posted Tue, 22 October 2013 at 3:18 PM

If your disp map is based on RGB 128 = no displacement, then you must

  1. Ensure the texture map gamma = 1

  2. Use a math:subtract node to subtract .5 from it - this offset creates the desired + or - displacement around the mid-gray value.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)