LuxXeon opened this issue on Jul 27, 2013 · 154 posts
LuxXeon posted Tue, 22 October 2013 at 9:01 PM
Working on a new freebie; a "fresh" grave. Here's a screenshot:
As you can see, it's up around 58,000 polys (all quads), but I've decided to model in most of the details for the dirt mound here. Other models I've seen rely heavily on bump or displacement maps for things like this, which is perfectly fine, but I wanted to keep as much of the details in the model as I could for this one. I think it will allow for a lot more of the small details I will eventually add into the textures to show through all the more in a final render.
Everything here was created directly in 3dsMax, including the dirt mound, which I modeled procedurally with various modifiers. As you might guess, that is also where most of the polygon resolution resides.
I'm almost finished with the modeling phase, and about ready to do the unwrapping now. I was thinking about adding some more details, like some loose stones, and perhaps a random skull as well, but I don't want the polycount to get out of control. My goal for this model is/was to keep a polygon budget under 70k. So I still have some room for further details, but I will have to choose them carefully.
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