PhilC opened this issue on Oct 14, 2013 · 29 posts
EnglishBob posted Wed, 23 October 2013 at 10:52 AM
Attached Link: http://www.morphography.uk.vu/dlkirwyn.html
> Quote - Using a low poly proxy as a collision object helps a lot with dynamics calculations. kirwyn had some hair collision proxies for V2-4 and Jessie. I use them quite a lot, calculations are fast (often 2-3 per second on an i7)He still does. ;-)