EClark1894 opened this issue on Oct 19, 2013 · 489 posts
Gator762 posted Fri, 25 October 2013 at 3:54 PM
Quote - An admirable effort, but the hype is almost over.
When will "new" creators start to understand ; "End User friendly"? "Error free"?
When will they understand that to beat the existing? The "new" has to be better?
When will they understand that polygon flow has to follow body muscle topology? => Probably the most important factor.
When will they learn that more (polygons) is not a subsitute to quality? => Probably the second most important factor.
That you have to make the figure "popular" bofore you can start to make money. => Management mistake.
If you want to make money but "forget" to make your figure popular first, forget end user friendly, and forget error free, you are : "Just the next one".
Nothing more, nothing less. => Management error.
A "hype" like this has a life span of 3 months.
We are getting close to the end.
Hope it was worth it.
For me, Dawn has been a slightly negative impact. I've seen a few products that I liked but were Dawn only. Fortunately for me, it appears most vendors seem to be more focused on V4.
Dawn has been a very meh release. As Vilters points out, the polygon flow following muscle topology is a biggie.
IMHO, they've missed a few major things to be the revolutionary model they hyped it to be.
1 - Bending issues. She's better than stock V4, but inferior to V4 with many of the fixes out for her.
2 - Morphs. Stock Dawn is attractive, but some of her character morphs are downright ugly. It seems that the facial morphs support for her must not be that great. Also a bit too manly. There are many supermodel-attractive V4 characters out there, but no Dawn characters that even come close.
The market can come out with all the Dawn clothing & content that they want, but if those two primary issues aren't addressed, there's no point in me looking at it.