Forum: Poser - OFFICIAL


Subject: Build Custom Toon Material / Develop new Shader for Poser

digitani opened this issue on Oct 13, 2013 · 47 posts


Dale B posted Sat, 26 October 2013 at 10:02 AM

Quote - Oh, I guess I did not realize that I could render to frames.  That is an option.  I have not tried that before.  Sounds like the entire pipleline might be a little bit of a pain.

     Actually, not as much as you might think. And the options it opens up are massive. By saving out as frames, each frame is saved after it is rendered. That way, a long render that bombs out won't cost you the finished work; you just set the render counter to start with the next frame number after the last finished frame saved and start from there. Rendering to codec will force you to start an interrupted render over from the beginning.

     The frames you want would be uncompressed, and you have png, tif, targa, and psd that can support layers; this makes it easy to get the alpha masks for compositing and effects work. Also, psd would import into any of the Adobe editors, and quite a few others if you want to avoid them.

     The next biggest thing you get is clarity. Full frames uncompressed takes about as much space as an uncompressed video file. Once you back those frames up, you can create whatever video format or compression you desire. And if you want something else, just reload the finished uncompressed project file, change the codec used, and you have a different output without creating compression artifacts. > Quote -  

 Yes, I am so interested in RWBY, because I have been working on replicating the look of anime with cel-shading in Poser for years.  I always thought that Poser, DAZ, and Carrara would be great tools for producing that kind of animation, but I have found very few other people that were interested in specifically cel-shaded anime style animation in Poser.  I'm really glad to see that someone has proven that this can be done successfully on a production scale.

Personally, I think my cel-shading looks better, though. :-)

     Heh. There is a reason why whenever animation is brought up, you always here about 'The Poser Twelve'......suggesting that only twelve of us animate in Poser. RWBY has been showing that our tool is sufficient for the task, and Rooster Teeth would be the first to admit they aren't pushing the envelope.

     I have to admit I'm starting to get interested in cel shaded 3D. It's something new to do with the tools I have.....