EClark1894 opened this issue on Oct 19, 2013 ยท 489 posts
Eric Walters posted Sat, 26 October 2013 at 4:58 PM
BTW: all morphed with Zbrush-and using much the same D maps. I realize the lighting is blown out on the left-but my RAM was maxed out. And I'm afraid any more manipulation will cause a freeze or crash. I had several more creatures to load-but my poor 7 Gig of RAM was was already crawling. I am considering one of the new Mac Pro's to replace my 6 year old MacPro (first Intel model).
Quote - The only downside of extreme displacement mapping is pokethrough. You won't get that with HD morphs. The clothing will follow. Also controlling a morph is simpler than controlling a Displacement map over multiple areas. One slider controls all details, instead of having to adjust the displacement in each group if it spans across multiple body parts.