Forum: Poser - OFFICIAL


Subject: Dawn's Impact on the Poserverse.

EClark1894 opened this issue on Oct 19, 2013 ยท 489 posts


Eric Walters posted Sat, 26 October 2013 at 4:58 PM

For some reason, I see poke through MUCH more with V4 and M4 than with Dawn. I don't know why-but I also don't see the discontinuities at the texture seams. With V4 and M4 I get differences in displacement at the seams-but not with Dawn. Each of these Dawn morphs have displacement applied-and I see zero poke through.

BTW: all morphed with Zbrush-and using much the same D maps. I realize the lighting is blown out on the left-but my RAM was maxed out. And I'm afraid any more manipulation will cause a freeze or crash. I had several more creatures to load-but my poor 7 Gig of RAM was was already crawling. I am considering one of the new Mac Pro's to replace my 6 year old MacPro (first Intel model).

Quote - The only downside of extreme displacement mapping is pokethrough. You won't get that with HD morphs. The clothing will follow. Also controlling a morph is simpler than controlling a Displacement map over multiple areas. One slider controls all details, instead of having to adjust the displacement in each group if it spans across multiple body parts.