Forum: 3D Modeling


Subject: So, what are YOU working on?

LuxXeon opened this issue on Jul 27, 2013 · 154 posts


LuxXeon posted Sun, 27 October 2013 at 1:56 PM

Here's the textured, final version of the dirt grave model I was working on.  I was able to keep it under 70k poly budget, and 100% quad topology.

The unwrapping of the dirt pile was probably the most laborious of any model I have worked on to date.  It was just a really difficult, high res model to texture without distortion; lots of nooks and crannies.  I'm pleased with the results though.  I think if I ever work on a model like this again, I'll know a lot about how to fix several annoying UV issues, just from having worked on this set.

grave perspective view

Grave cross closeup

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