LuxXeon opened this issue on Jul 27, 2013 · 154 posts
LuxXeon posted Sun, 27 October 2013 at 1:56 PM
Here's the textured, final version of the dirt grave model I was working on. I was able to keep it under 70k poly budget, and 100% quad topology.
The unwrapping of the dirt pile was probably the most laborious of any model I have worked on to date. It was just a really difficult, high res model to texture without distortion; lots of nooks and crannies. I'm pleased with the results though. I think if I ever work on a model like this again, I'll know a lot about how to fix several annoying UV issues, just from having worked on this set.
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