LuxXeon opened this issue on Jul 27, 2013 · 154 posts
LuxXeon posted Sun, 27 October 2013 at 3:14 PM
Quote - Really good Lux, I see this also being very popular.
Thanks, Mark! It took me days to get the texturing right for this, and still there's some issues with the UV's (hopefully not very noticeable) in certain areas, which I couldn't resolve. Probably would have been a much easier model to do in a dedicated sculpting application like 3d Coat or Sculptris, but as a personal challenge to myself, I wanted to do it all with standard polygonal modeling techniques. I think it paid off in the end, as I was able to keep a lot of the detail modeled in, rather than baked out to maps. Not that there's anything wrong with that either.
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