deejay_21 opened this issue on Oct 29, 2013 · 23 posts
RedPhantom posted Tue, 29 October 2013 at 6:10 AM Site Admin
Chances are you didn't let it run long enough. That seems to be the most common reason. down at the bottom look for where it had time and such and look for s/p (samples per pixel). the number before that needs to be at least 500. Depending on your scene, you may need to let it go to 1 or 2k s/p. A lot of reflections or glass will make it need a longer render.
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